Nov 13, 2010, 07:42 PM // 19:42 | #1 |
Pre-Searing Cadet
Join Date: Nov 2010
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Total Noob Question
Do you get more attribute points for choosing a second profession? I was planning on building a Ritualist/Necromancer. If no points are given for the second profession is it better to build a Necro or Ritualist with no secondary profession?
Thanks for answers or suggestions |
Nov 13, 2010, 07:50 PM // 19:50 | #2 |
Ascalonian Squire
Join Date: Jan 2009
Guild: Jenovas Apocolyptic Remnants [JAR]
Profession: R/
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You don't get any more att points for having a secondary profession. Whether you use it or not is really up to you and how you want to distribute your points and what skills you want to use.
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Nov 13, 2010, 08:19 PM // 20:19 | #3 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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If this is a PvE character you have no choice but to pick a 2nd profession. You don't have to use it, but it becomes required to advance. Later you can change to any secondary you unlock.
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Nov 13, 2010, 08:24 PM // 20:24 | #4 |
Pre-Searing Cadet
Join Date: Nov 2010
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pve yes. it seems as splitting up points into two professions would weaken them.
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Nov 13, 2010, 08:25 PM // 20:25 | #5 | |
Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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Quote:
In Prophecies the quest is entirely optional, one can leave pre without obtaining a secondary. |
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Nov 13, 2010, 08:42 PM // 20:42 | #6 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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You do not have to put any attribute points into your secondary profession unless you wish to use skills that would require the points to be effective.
You cannot leave pre without accepting a secondary profession. If you do not complete that quest from Armin Saberlin, he will not give you the Path to Glory quest which leads you back to Sir Tydus and entrance to the Academy. Last edited by Darcy; Nov 13, 2010 at 08:46 PM // 20:46.. |
Nov 13, 2010, 09:11 PM // 21:11 | #7 |
Pre-Searing Cadet
Join Date: Nov 2010
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Thanks for the answers . I more question if i may. Are the guilds multi campain? I purchased the the trilogy and have all three. I played Diablo 2 for years and was in a great clan.(mostly older people like myself). any answers appreciated
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Nov 13, 2010, 09:12 PM // 21:12 | #8 | |
Jungle Guide
Join Date: Aug 2007
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Quote:
By the way, to the OP, just to make sure you are aware, you can add or subtract points from any attribute, primary or secondary anytime you are in an outpost. So, no, the secondary does not weaken you. |
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Nov 13, 2010, 09:56 PM // 21:56 | #9 |
Administrator
Join Date: Jun 2006
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Yes. Once you join a guild all of your characters on the account, regardless of when you made them and where they start will be in the same guild. You cannot have two characters on one account be in different guilds. You can leave a guild at any time if you're unhappy with the one you joined.
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Nov 14, 2010, 01:23 AM // 01:23 | #10 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Re secondary professions.
Yes putting too many points into a secondary class could weaken your character as you suggest. However often you will have secondary class skill that needs no points or maybe just a few points and you can certainly spare that. Some classes work very well indeed with just their own skills while others can get a great boost in power by picking other skills. Anyway welcome to Guild wars I hope you enjoy the experience. |
Nov 14, 2010, 03:48 PM // 15:48 | #11 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Therefore, Guilds are not restricted to just one campaign either. There are only "Guilds", not "Factions Guilds", "Nightfall Guilds", etc. The entire 3 campaigns plus EotN are really just one big game. |
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Nov 15, 2010, 02:54 PM // 14:54 | #12 |
Frost Gate Guardian
Join Date: Jul 2009
Profession: A/
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Since you are relatively new, I will assume you might not know about the Attribute quests. It basically awards you more attribute points. If you did know about this, disregard this message
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Nov 15, 2010, 07:11 PM // 19:11 | #13 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Another point about 2nd professions. Depending on which chapter you start in, there are various skills given as quest rewards. If you somehow skipped getting your 2nd profession as has been mentioned, you would essentially be missing out on free skills. Even if you never use them on your character, they are being unlocked on your account for heroes and pvp.
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Nov 15, 2010, 10:14 PM // 22:14 | #14 |
Furnace Stoker
Join Date: Aug 2006
Location: Canada, B.C. Vancouver. aka.. amazing.
Guild: [Sith]
Profession: W/Me
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There are a lot of options regarding secondary professions and their skills. Some people go X/Rt so they can bring flesh of my flesh as a res, or death pact, or some go Rt secondary to take spirits (sos farming)
I constantly use my secondary profession in conjunction with my Necromancer because Soul Reaping is, in my opinion, one of the best energy management sources in the game. So I can go N/E and go fire spamming all day and provided I kill things, I will get lots of energy, and thus be able to continue killing. The secondary profession you select will not force you to use skills but you may elect to use certain skills that will enhance your characters damage capabilities, tanking or healing, and so on... One thing to remember is each profession has a core attribute that only is alterable on that given main profession. Necro - Soul Reaping War - Strength Mes - Fast Casting Etc. Look on Wiki if this confuses you. It basically means you can't add attribute points to these attributes unless your main profession coincides with that attributes profession. Wordy eh? Wiki will make you win. Last edited by carnage-runner; Nov 15, 2010 at 10:16 PM // 22:16.. |
Nov 15, 2010, 11:39 PM // 23:39 | #15 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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To build on that a little, the other advantage of a primary profession vs. secondary is that you can only use attribute runes for your main. So a necro/elementalist will never be as good at fire magic as a primary elementalist, whose fire attribute can be raised to 16 with a hat and superior rune.
Still, there are some combos that can rival. Warrior/dervish and assassin/dervish wielding scythes comes to mind. |
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